Into the Unreal
Today I decided to create an Unreal project for Super Sibling Smasherino™ while I was waiting the usual
millennium for my capstone repo to finish downloading. As I stumbled through Unreal, adding 2D assets
and turning them into usable animations turned out to be easier than I anticipated given Paper2D's
reputation. Of course, I can see why Paper2D is suboptimal for development. (Imagine Unity without an
animation system; That's essentially what you're left with in terms of 2D development in Unreal.)
Nonetheless, I was able to get one player moving with walk and jump animations linked to the respective
actions and facing the right direction. One thing I find helpful, is the fact that Unreal doesn't
discriminate between 2D and 3D actors in terms of functionality. The same Character methods apply
(i.e. jumping and movement). Overall, after tinkering with Paper2D tonight, I'm confident this project
is within scope.